Objectives: 1. develop socio-cultural competence and audio-lingual skills;
- widen the range of interests, develop skills to analyse, compare, logically think, make decisions;
- develop abilities to work in groups, training the readiness to listen to different points of view;
Algorithm of game:
The team with six players plays against the Tv watchers who have prepared for them twelve questions. The team is to answer the watchers questions, if the team fails to answer the score will be given to the watchers.
Aids: the table which is divided into twelve sectors, top, tape-recorder with the record of music, screen, computer, gong, black box, handbell.
Procedure.
The leader greets the participants and the guests to music and tells the main rules of game. Then the leader presents the team to music.
Objectives: 1. develop socio-cultural competence and audio-lingual skills;
- Widen the range of interests, develop skills to analyse, compare, logically think, make decisions;
- Develop abilities to work in groups, training the readiness to listen to different points of view
Questions:
- It is always in front of us but we can`t see it
future
- It disappears if you call it
(quietness)
Music pause
3.It`s not a question but it needs an answer telephone call
4.This day begins with a letter t but it is not Tuesday and Thursday
(Today)
- Each of you have this but others use this more often than you
(name)
6.It can walk, stand, hang
(A clock)
7.It is dark but appears with light
(Shadow)
8.Way which nobody has walked
(milk way)
To give presents to winners. Choose the best player
Music pause
Исмаилова Мукара Шериповна,
учитель английского языка,
КГУ «Школа-гимназия №5»